Head Rush

Defense View Awakened  

Strong vs

Weak vs

RUNE SETS

more info
  • Energy x3
DEF % HP % HP %

LOCATION

  • Ticket Summon

SKILLS

Base
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    Traptanium Horns

    Charge
    Target : 1 enemy
    Cooldown : 9s
    Endurance : -2

    Charges for 9 sec and dashes towards an enemy to attack. Also, grants DEF UP for 2 turns on all allies. The attack deals a greater damage when Head Rush has higher HP.

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    Mega Stomp

    Active
    Mana : 2
    Target : All enemies
    Cooldown : 24s
    Endurance : -1

    Stomps to inflict damage on all enemies and casts ATK DOWN for 1 turn.

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    Lungs of Steel

    Active
    Mana : 4
    Target : All enemies
    Cooldown : 11s
    Endurance : -3

    Shouts to inflict damage proportional to Head Rush's max HP on all enemies and additionally decreases endurance.

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    Follow My Lead!

    Passive
    Target : Self

    Grants SHIELD on the ally with the lowest HP for 1 turn, when Head Rush is attacked while HP is 75% or higher.

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    Rush & Crush!

    Passive
    Target : Self

    Grants SHIELD on the ally with the lowest HP for 1 turn, when Head Rush is attacked while HP is 60% or higher.

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    Taking Charge!

    Leader
    Target : All allies

    Grants EXPLODE Immunity to all allies for 15 turns.

STATS

more info
  • Unlock Stars ★★★★★
  • ATK2304
  • DEF1705
  • HP7296
  • Endurance12
  • CRIT %6
  • CRIT DMG125
  • Accuracy80
  • Evasion9
  • Effect ACC50
  • Effect RES20
  • Block Rate15
  • Block DMG45